The servants of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ venture forth each night, dragging the meek and fearful from their homes down into the Tower's abyssal depths, never to return.
It is up to you to brave the dangers beneath the earth. Up to you to slay those behind the horror.
To descend ever deeper... INTO EVIL.
INTO EVIL is a modernized take on classic games such as ADOM, NetHack, and Diablo.
But what does that actually mean?
THINGS INTO EVIL IS:
Deadly: Every enemy is a threat, and when death comes it is permanent. The cycle begins once more, and the dungeon will reset.
Dark: Light, vision, shadows and more; what you can see is a core gameplay mechanic!
Reactive: Many systems work together to make the world of INTO EVIL feel alive! Sneak around the unwary, burn or freeze foes, manipulate light and shadow, control the minds of enemies, summon abominations to aid you in battle, and more - the clever and dedicated will always find ways to prevail!
Rewarding: Find powerful artifacts and abilities to build your hero into a titan of power!
Multiplayer: Up to four friends can face the horror together, or battle each other in the arena!
THINGS INTO EVIL IS NOT:
It is not Turn-based: Gameplay is real-time, with fast-paced, physics-based action combat!
It is not Grid-based: Instead of navigating a bunch of squares, the dungeons of T̴̨̈́h̴̛͉e̷̦͌ ̷̡́I̷̫̐ń̵̦v̸̢̈́e̷͇͐r̷̩͋ẗ̷͈́ḛ̸̽d̵̬̆ ̵̀ͅT̶̖̈́o̵͎͋w̶̹̾e̸͎͊r̷̬͝ conform to their own arcane geometry.
It is not ASCII: Experience the wonder of actually seeing what is happening in-game!
It is not Stat-based: Classic RPGs often have many different character attributes (Strength, Dexterity, etc) that are used to define character builds. Into Evil instead presents abilities that are more directly part of gameplay!
Knight Lossaire - 1
Knight Lossaire - 2
Combat - 1
Combat - 2
You are not prepared